こんにちは : Hello



3D Modeler/Texture Artist


Summary:

   I have a deep understanding of the human figure and anatomy, developing from concept designs into highly detailed characters and environments. My Industry experience includes modeling and texturing for next generation Xbox, PS3 games and cinematic movies.



Specialties:

   Experienced in organic and hard-surface modeling and texturing with normal maps for next generation Xbox360, PS3 games and cinematic movies.



SKILLS:

   ZBrush, Maya, 3dsMax, Photoshop, Body Paint. Traditional arts; Illustration, Oil Painting, Clay Sculpting.



Work Experience:

Vicarious Visions, Inc   Jun 2008 - present

Game Titles:

   Marvel: Ultimate Alliance 2   Xbox360, Playstation3 - Activision
   -- 3Dmodeling and texturing of props and environments.

   Guitar Hero Warriors of Rock   Wii - Activision
   -- Character modeling and texturing for Wii.

   Band Hero   Wii - Activision
   -- Character modeling and texturing for Wii.

   Guitar Hero 5   Wii - Activision
   -- Character modeling and texturing for Wii.

   Guitar Hero World Tour   Wii - Activision
   -- Character modeling and texturing for Wii.




Black Point Studios   October 2005 - 2008

Game Titles:

   Iron Man: The Video Game - Sega
   -- 3Dmodeling and texturing high poly. Photo realistic character and props for cinematic.

   Vegas - Surreal
   -- 3Dmodeling and texturing of props

   Ballers: Chosen One - Midway
   -- 3D modeling and texturing numerous player heads. Modeling and texturing was of photorealistic quality.

   Blacksite Area 51 - Midway
   -- 3Dmodeling and texturing of props

   Stranglehold - Midway
   -- 3Dmodeling and texturing of props

   WWE SmackDown! vs. RAW 2008 - THQ
   -- 3D Modeling and texturing various characters and their costumes. Modeling and texturing was of photorealistic quality.

   WWE SmackDown! vs. RAW 2007 - THQ
   -- 3D Modeling and texturing various characters and their costumes. Modeling and texturing was of photorealistic quality.

   Eragon - Sierra
   -- 3D Modeling and texturing a character.

   Cohen (In-house game currently being developed) - Black Point Studios
   -- 3Dmodeling and texturing. Character and props for cinematic.


Television:

   LazyTown - LazyTown Entertainment
   -- 3D modeling and texturing for environment.



Education:

Academy of Art University
MFA, 3D Modeling, June 2005 - 2006 (Partially complete, then began game industry career)

Academy of Art University
BFA, 3D Modeling, January 2000 - May 2004

 

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